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>> No.10599743 [View]
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10599743

>>10599658
I assume he was talking about some items being straight-up upgrades to classic EP1&2 stuff or new units/armors giving set buffs and improving very specific loadouts in order to make EP4's enemies less of a pain in the ass to deal with. It's easy to get attached to stuff in PSO since your playstyle is based on your loadout.
Personally I don't mind Red Saber being a bit more relevant for a while (thanks to armor buffs) even if Excalibur invalidates the whole saber category or hunter-exclusive armor having built-in attack speed units and telling me to throw battle units in the garbage bin. For me EP4 was ass because subterranean desert was shit and government quests sucked (the port to PC wasn't perfect graphics-wise either but same can be said about every port/remaster/etc. I guess). I still appreciate PSOBB for being so easy to mod thanks to the community (both graphics and enemy/item data).
>don't tell that anon that there are games these days that update every few months and add new tiers of gear
Honestly I appreciate that PSO is a "complete package" rather than a corporate rat race simulator. Items in PSO don't just suddenly lose value and that adds a bit of extra flavor to their uniqueness. I would tell you to ask PSO2NGS' players how they are enjoying their bi-annual gear grind but I assume at this point all of them gave up on it thanks to the pre-built welfare sets they get in every event.

Modern grindfest-as-a-service titles are too much about the "next new thing" (and every now and then an option to turn the "previous old thing" into a cosmetic). I wish more games had mechanics like PSP2i's Extend feature, or tried to keep old weapons relevant with various systems like Warframe (even if half of them ends up with being huge grind with a shiny "pay2skip" button next to them).

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