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>> No.6907365 [View]
File: 3.57 MB, 1920x1200, sfz2alj-200827-140320.png [View same] [iqdb] [saucenao] [google]
6907365

>>6903515
HSM Mega Bezel Reflection Shader

>> No.6767473 [View]
File: 3.57 MB, 1920x1200, sfz2alj-200827-140320.png [View same] [iqdb] [saucenao] [google]
6767473

>>6760354
>>6761227
I use HSM mega bezel with Retroarch:

https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512

If you're going to play on a widescreen, it's the best shader compilation, IMO. I use the glass CRT-Guest because displays like OLED need to be evenly burned-in. If you leave black around the image, the black areas, with time, will be significantly brighter than the 4:3 area in the center. Obviously a static image is also bad for OLED.

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