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/vr/ - Retro Games

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>> No.3341353 [View]
File: 104 KB, 800x600, 2007-12-09_16363125708.jpg [View same] [iqdb] [saucenao] [google]
3341353

>>3341348
Don't forget HD sprite projects and 3D model projects.

>this is the best we got after 20 something years of modding in a community full of talented people

>> No.2515076 [View]
File: 104 KB, 800x600, models.jpg [View same] [iqdb] [saucenao] [google]
2515076

>>2514908
First off, the animations. I know that some animations will unavoidably look wonky because of the low number of frames, but I swear, the people who make these models can't pose them in a way that looks natural for shit. The zombies for example. Instead of making them walk in a more natural way, they try to mimic exactly how their sprites moves. If you notice the zombies walking, they never bend their knees. That's fine for the sprites, as they're just 4 frames and you don't really notice it. But when they do that on the models, because of the interpolation between frames, they end up looking like when you try to make a cheap action figure "walk". Looks awkward as shit. I also noticed that in model packs like DS-Models, some monsters have these super detailed textures that just look out of place(e.g. The revenant's bones, the zombies, imps and gibs in DS-Models).
And lastly, but not least, some models are just plain ugly. Look at pic related. Gives me eye cancer. The low number of polygons is NO excuse. Quake 2 models were low poly too and they looked fine.

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