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/vr/ - Retro Games

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>> No.3814665 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3814665

Nevermore guy here. New version out. For anybody that haven't seen this yet, it's an addon for PillowBlaster's Trailblazer, meant for Heretic & Hexen. It adds new monsters and a ton of customizable options.

CHANGELOG vr02/21/17:

-Previously, if monsters re-entered their Spawn states, (ex: the player is killed, then resurrected) they would be restored to full health, thanks to the 'Monster Health Multiplier' option not having a check for this put in place. This has been fixed.
-The 'Hollow Gargoyle Pack Size' and 'Pack Randomization' Monster Behavior options are now available. These control how many Hollow Gargoyles can spawn from a single spawn point, and whether that amount is static, or a random number equal to or less than the specified amount.
-The 'Undead Gargoyle Self-Resurrect Cap' and 'Self-Resurrect Randomization' Monster Behavior options are now available. These control how many times an Undead Gargoyle can resurrect itself, and whether that amount is static, or a random number equal to or less than the specified amount.
-Previously, you could find large 'Fleshrend' shell pickups even when only the 'Chrome Justice' was set to spawn. This has been fixed.
-The Gun Mage will no longer drop a 'Fleshrend' shotgun if you've set only the 'Chrome Justice' to spawn.
-Cosmetic tweaks to various enemies; for example, the Terminator now uses a tracking laser before firing its minigun.
-The Terminator's Blaster has had its contact damage cut by 1/3rd, and explosive damage halved. Red Star homing shot no longer fizzles out after a while, and cannot be shot down.

https://drive.google.com/open?id=0B93dAHEWrRc-cVN2VVh4NXo3ZGM

>> No.3529671 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3529671

>>3528615

You take that back with your slut mouth.

>> No.3355271 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3355271

Requesting Heretic monster ideas for my Trailblazer expanded compatibility/monster pack.

Unlike a lot of monster randomizers, this one will allow you to individually enable/disable new variants from replacing the standard monster, and even let you set the chance of enabled variants spawning. It also has some more features like enabling 'pistol start', choosing what weapon you want to spawn at a spawn point, enabling you to carry healing items, and I've ported over my Smart Scavenger mod to it as well.

>> No.3352635 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3352635

Making a monsters pack for Trailblazer when played in Heretic. Ideas appreciated.

>> No.3341363 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3341363

>>3341296

Great! Somebody else making Heretic maps.

>> No.3339775 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3339775

I need to stop playing Morrowind and finish this up. But adding and balancing monsters has really burnt me out of Doom modding.

And then there's the Strife mod I was working on, but I'm completely stuck figuring out what to do with the Sigil replacement.

>> No.3327603 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3327603

To anyone who plays Heretic but doesn't like the monsters:

What would you add or improve? I'm making a Heretic monster pack for Trailblazer that has a bunch of new monsters. Some of the monsters already in:

-Sabreclaw with a projectile that pulls the victim in
-Wizard that casts fire pillars, ice crystals, homing whirlwinds and floorhugging earth spikes
-Gargoyle that dissipates into smoke when shot and reform elsewhere
-Wizard that resurrects weaker monsters

>> No.3321704 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3321704

>> No.3306115 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3306115

I really need to get this done, at least the Heretic portion.

>> No.3292107 [View]
File: 70 KB, 640x400, Screenshot_Heretic_20060614_011427.png [View same] [iqdb] [saucenao] [google]
3292107

Making wizards look prettier. Instead of them blinking between 100% opacity and translucency, their magic projectiles spin above their heads, and spin faster and closer as they get closer to firing them.

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