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/vr/ - Retro Games

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>> No.518183 [View]
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518183

The /pol/ map has finally been finished. It is intended for use in the eventual board megawad (which thus far consists of the /tg/ map made by another gentleman and this map.) All custom monsters/items/textures/etc are new entities so it shouldn't cause any problems if merged with another wad.

This is my very first map so any and all feedback is appreciated.

UV and HMP difficulties exist, with the HMP difficulty being mostly the same as the UV except for a couple of key monsters in certain fights and a few extra items. UV difficulty level gets up to about "/pol/ Revealed" towards the end. The monster/item placement and amounts should be pretty good (I playtested and tweaked it quite a bit) but if they're off I apologize.

The map is in zdoom/hexen format and has been playtested in zdoom. (I assume that means it's compatible with gzdoom.)

Also before anyone asks: the caricature sprites were not made by me; those are from the infamous NSDoomS.wad, and made by actual neo-nazis.

Some PROTIPS (don't actually spoil any "surprises", but spoilered for people that don't want them):

The first room is nowhere near as ridiculous as it might look at first glance.

All of the secrets have some indication of being there (no random wallhumping required, only precision wallhumping) though the indicator may be small.

All of the secrets should be useful, but they are not required to finish the map (I playtested it without using them.)

To defeat the cyberdemon, shoot at it until it dies.

Download link:

http://www.mediafire.com/?ewmgmfdafycbtaa

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