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>> No.5029643 [View]
File: 386 KB, 1600x900, Screenshot_Doom_20180906_213631.png [View same] [iqdb] [saucenao] [google]
5029643

https://www.bitchute.com/video/KzSzYTmv3abf/
So someone recently brought it to my attention that the Barons can get a bit nuts to deal with, and considering that video related is the only way to actually win E4M2 consistently I'm inclined to agree. So if anyone who's played Babel has suggestions for how to change the Baron so he's still more of a miniboss-type threat but not totally broken when spammed I'm definitely listening. My only real restrictions that I use in this mod are
>no HP value changes
>new abilities must fit the role (in this case miniboss bruiser type enemy, mid-high tier strength)
>no extra sprites beyond what's already present (the reversed attack and two-handed swing sprites)
>effect should look Doom-like, any code required should scale well (no incredibly heavy logical computations every frame)
>shouldn't overlap with other monsters' abilities much
so if you can think of a good extra move for the baron that fits this I might just make it.

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