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>> No.2585227 [SPOILER]  [View]
File: 256 KB, 1000x1000, 1438604501522.jpg [View same] [iqdb] [saucenao] [google]
2585227

>>2584425
>The SnapMap tools are much the same. Give it to anybody and they can do simple stuff, but the complex stuff – all those things that used to be super-complicated – the idea is that there's enough complexity and depth there that you can do all this scripting stuff, and make new gameplay modes. It’s got this really steep high end, but you don’t have to jump right to it like you do with the [previous] Doom tools.

>Still, SnapMap won't be as flexible as previous Doom modding tools or even Minecraft, with the editor seemingly incapable of recreating outdoor environments.

So apparently, SnapMap will be the all-in-one modding/mapping tool but it will be ultra-simplified so console kids can create maps with a pad.

>> No.2403504 [View]
File: 256 KB, 1000x1000, courtkingcrimson.jpg [View same] [iqdb] [saucenao] [google]
2403504

>be 12
>friend of mine is sleeping at home
>play the same Homm2 map all day
>we don't attack each other until we wipe the IA and build a huge army
>I have a Necro army with around 30k skeletons, around 2k Bone Dragons and a thousand of Black Dragons
>all his 5 units are level 6 creatures
>at this point all the remaining wandering creatures on the map are legions
>after countless hours we finally gather our heroes for the final battle
>legion of faeries is blocking my path
>"Whatever I'll wipe it in a few seconds"
>combat begins, I move all my army forward
>one stack of faeries flies next to my stuff to attack it
>instead of attacking me, it moves back to its initial position
>again and again, and again
>game is stuck in a loop
>"Oh well, I'll just close the game and load the autosave"
>restart the game and click on load
>nothing
>autosave was off the whole time
>we never used the manual save
>mfw
>uninstall out of spite
>shut down the PC
>don't play Homm for years

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