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/vr/ - Retro Games

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>> No.8855203 [View]
File: 2.68 MB, 2896x2896, vr-guide.jpg [View same] [iqdb] [saucenao] [google]
8855203

Old games in general aren't worth playing unless you're a nostalgic boomer. You should always default to whichever game has the most depth and detailed visuals. So you should start with Hard Corps Uprising instead of Contra 1, for example. You should only go back to older games when you need more variety, or the new ones are too complex for you (most people here unconsciously do this but pretend it's from elitism).

This is why it would have made more sense for the board to focus exclusively on classic genres, instead of every single game released for 6th gen before an arbitrarily chosen year. Pic-related illustrates why it was silly.

>> No.8851876 [View]
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8851876

>>8847194
>Not retro
It may not be /vr/ but it satisfies the real definition of retro (before gamers misunderstood it), since it imitates an older genre but applies modern production values and action design. Especially if it's true that they were designing it for CRTs still instead of targeting flat panels instead.

This isn't just pedantics either, because if you use retro incorrectly we can no longer distinguish between retro and forward-looking games WITHIN the /vr/ eras themselves.

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