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>> No.5060496 [View]
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5060496

>>5060463
>QUAKE (2020)
>Plot hook: Same as in Quake 1 manual, Ranger is the last man standing, and he must stop the slipgate invasion. He jumps into the slipgate before it gets roasted and finds himself in the bizarre realms beyond Earth
>Gameplay: Good old Quake. Bethesda can just take Q:Champions, crossbreed it with DOOM, add more verticality, cool levels, upgrades (DOOM did the whole upgrade system alright, just expand it and add more than 10 enemies per stage for fuck's sake), and that will be it.
>What should sell the game: Bizarre setting and atmosphere, dynamic skill-based action, hub level system (playing sub-levels in any order you like); story is not as important and could be done in the way DOOM did it (journals of the slipgate travelers/denizens of the outer realms).
>The last boss is not Nyarly, it's some other lesser cool mythos monster
>The main story twist would be that the game itself was just Ranger's shattered memories that he experienced in one single moment after telefragging Nyarly; All the Q1 levels and expansions are canon; All the QUAKE (2020) levels happened before, after, or in-between Q1 levels; Both Q1 and QUAKE (2020) culminate when Ranger kills Nyarly and finds a slipgate home.
>The after credits scene is Rangers returning to his (?) dimension, but discovering that slipgates are portals through both space and time. One of his comrades who betrayed Earth and served Nyarly created an entire race of cybernetically-augmented madmen on a distant planet, and they need human DNA to reproduce. Next game is QUAKE: Insert Sub-Title Here (2024), and it will be a better Q2 with a cool coop campaign or something.
Buy my game.

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