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>> No.4829587 [View]
File: 84 KB, 640x400, quake_002.png [View same] [iqdb] [saucenao] [google]
4829587

To continue the discussion on software mode from previous thread:
I find it pretty ironic that back in the day, people were jumping onto 3D acceleration because software Quake ran like shit, but now I consistently get higher performance in software mode than any modern renderer, whether OpenGL or Direct3D. I assume it has something to do with my shitty integrated laptop videocard, but anyway, I play everything I can on software, and I've fallen in love with the lo-poly chunky look. Fancy engines make Quake look like a mediocre 2001 shooter, software has a gritty personality of its own.

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