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>> No.4662529 [DELETED]  [View]
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4662529

>>4662518
It's pretty simple once you get the hang of it- the biggest difficulty of Doom mapping is actually trying to figure out HOW to do what you want to do something. I was experimenting with Sloped 3Ds in my recent Madness-Combat map; and suffice to say, those are a real bitch if you want to try to make, say, floating rocks.

For now I'm taking a break from mapping until the Joel maps, playing Terraria for mapping inspiration. I'm gonna need a bunch of custom textures, but I think I'll just stick with purple recolors and do a Corruption-Themed map next. Feels like it would be the easiest to translate to a Doom map.

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