[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4025339 [View]
File: 129 KB, 703x1000, Amano_Guy.jpg [View same] [iqdb] [saucenao] [google]
4025339

>> No.3458457 [View]
File: 129 KB, 703x1000, Amano_Guy.jpg [View same] [iqdb] [saucenao] [google]
3458457

>>3458432
The way FFII works is that each time you use a spell or attack with a weapon or defend, etc it will improve that skill a tiny bit. The way you level up Fire or Cure or Haste is by casting them a lot. It's similar for HP and MP as well. The way you build up more MP is by using it up in battle. The way you build more HP is by taking damage.

So if you play the game normally, the guy you want to attack physically (if you want someone like that) will slowly get better with his sword or axe or bow or whatever and build strength because he's attacking. Your mage (if you want a mage) will be casting the spells you want them to level up.

Some times you're kicking ass and breezing through, but then you'll get to a new dungeon and the monsters will start fucking you up. That's when you take a lot of damage, fights are tougher and your health goes up. It works pretty brilliantly actually.

You don't make a fighter or white mage or bard or whatever by selecting it from a menu. You make them by training the character into that kind of a role. For some reason because he looks the part I always think of Guy as a monk so that's how I train him. I go with bare fists and alternate between attacking and white magic.

Navigation
View posts[+24][+48][+96]