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/vr/ - Retro Games

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>> No.3162245 [View]
File: 395 KB, 3840x720, lolfilters.png [View same] [iqdb] [saucenao] [google]
3162245

>>3162186
>Give some examples please. Really interested non-sonic ones.

Anything that uses dithering - either to generate extra colours from the NTSC colourburst, or to fake transparencies.

>> No.2313098 [View]
File: 395 KB, 3840x720, lolfilters.png [View same] [iqdb] [saucenao] [google]
2313098

>>2312810
ah yes, good old SOR2.

The fogging in the alien house looks like ass with RGB.

>> No.1497949 [View]
File: 395 KB, 3840x720, lolfilters.png [View same] [iqdb] [saucenao] [google]
1497949

>>1497852
>backgrounds in particular looking like ragged washed out checkerboard/screendoor effect dogshit

It wasn't designed for shitty emulator filters in mind. The dithering did not became obvious when played on a CRT through RF or composite, which was used by practically everyone when the game came out.

>> No.1392624 [View]
File: 395 KB, 3840x720, kega tv mode.png [View same] [iqdb] [saucenao] [google]
1392624

Scanlines have nothing to do with why hobbyists suggest the use of a CRT. On the old european TVs I use, they're invisible under normal circumstances.

Chances are they're popular solely due to being burned into the minds of then-young americans who happened to own inferior TVs with pronounced scanlines at the time. In other words, nostalgia appeal.

The real magic lies in color bleed, inerpolation and pixel spread. The PPU of an 8-16 bit console may employ dot matrices to send data to the TV, but the image is not displayed pixel-to-pixel like on an LCD.

For those arguing that scanlines help the image look less overtly bright and cartoony: that's what the contrast and saturation dials are for.

I have been lead to believe scanlines are a con instead of a pro in older TVs. I never even knew they were a thing until this board came about.

>> No.1346441 [View]
File: 395 KB, 3840x720, lolfilters.png [View same] [iqdb] [saucenao] [google]
1346441

>>1346412
Streets of Rage 2 did it for the lamps in the bar and the fogging in the alien house.

>> No.1180003 [View]
File: 395 KB, 3840x720, lolfilters.png [View same] [iqdb] [saucenao] [google]
1180003

>> No.1010340 [View]
File: 395 KB, 3840x720, lolfilters.png [View same] [iqdb] [saucenao] [google]
1010340

>>1010179
This.

I'd like to see how this scene would look like in that Microsoft filter, just for the lulz.

>> No.465331 [View]
File: 395 KB, 3840x720, lolfilters.png [View same] [iqdb] [saucenao] [google]
465331

I prefer the ntsc filter, because it hides the excessive amount of dithering most games used.

HQ4X, Kreed, etc. they all just make it look worse.

This pic is not the actual ntsc filter, but you get the idea.

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