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/vr/ - Retro Games

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>> No.5817180 [View]
File: 17 KB, 350x400, aa1010497ea7d645dd8193559ec278d00186c83b.png [View same] [iqdb] [saucenao] [google]
5817180

>> No.4625984 [View]
File: 17 KB, 350x400, aa1010497ea7d645dd8193559ec278d00186c83b.png [View same] [iqdb] [saucenao] [google]
4625984

>> No.4152157 [View]
File: 17 KB, 350x400, 1500562522761.png [View same] [iqdb] [saucenao] [google]
4152157

>>4151460
quake for n64
hellraiser 1
twizzlers

>> No.4133706 [View]
File: 17 KB, 350x400, 1490247017324.png [View same] [iqdb] [saucenao] [google]
4133706

>>4129398
>>4129420
God fucking damn it this is so annoying, although copying contents of a map and pasting it onto a new one solves this problem it solves it only temporarily(and not always solves it), the map gets randomly corrupted almost every time it is compiled
I wanted to map for quake but Im breaking my balls here trying to just test a simple fucking square map but looks like even that is too much for my trash computer
If a simple clone of dead simple in quake is posing this many difficulties I give up mapping

>> No.3877305 [View]
File: 17 KB, 350x400, aa1010497ea7d645dd8193559ec278d00186c83b.png [View same] [iqdb] [saucenao] [google]
3877305

>>3877302
>implying you can't be pure and pissed at the same time
>not being purely pissed off

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