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/vr/ - Retro Games

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>> No.3259559 [View]
File: 2.70 MB, 524x398, retroarch 2016-05-31 21-45-33-675.webm [View same] [iqdb] [saucenao] [google]
3259559

>>3259478
Alright so I am retarded, I thought you were talking about the jump at 0:20 for some reason.
The ramp at 0:08 is different. What I do there is on purpose for two reasons.
One is that pulling up on the stick is incredibely hard to do in that tight spot, especially after making such a tight corner and trying to space yourself for the next tight corner up above. The piranha is VERY finnicky.
The second is that even if I do make the pitch-up, which I do in this webm, and make the turn after, there is almost no way you can pitch-down in time to not hit the massive hitboxes above the track. I'm sure it's possible, but it would probably be dam near frame-perfect.
I still didn't do it correctly in the webm of my perfect lap, I usually don't lose that much speed, but since I finally got a perfect lap I figured that it's not worth going through more work to get another webm of it.
>>3259539
It's worth the twenty dollars that's for sure. Remember though that only Hero mode has this f-zero mechanic, in the regular campaign it's just a boost bar.

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