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/vr/ - Retro Games

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>> No.9156535 [View]
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9156535

SOVL

>> No.9135509 [View]
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9135509

>> No.3626212 [View]
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3626212

>>3625353
In Tiberian Dawn Nod had $200 towers and the obelisk to stop GDI tank spam. They were equal otherwise.

GDI had artillery that outranged the Obi (by one cell...), but Nod had a super artillery to counter that - however it was multiplayer only.

They were pretty balanced.

Tiberian Sun took all of that and gave both sides some super cool toys (Cyborgs, Cyborg Commando, Mammoth MK2, Disruptor, Ghostalker, Artillery was overpowered as fuck, Orca bombers could level half a base with 2 runs, underground APC versus hover rocket tanks and amphibious APC, Firestorm defense, Jetpack troops, Vehicle Hijacker, etc).

In retrospect it sounds like Nod had more cool toys, but Disruptor and Mammoth 2 could one shot half an army since they did damage to everything in their path.

But, back then a game was cool because they put a lot of cool shit in it, with no regard to balance (it's also why RA1 was so unbalanced). It was a bit later that they started centering the game around balance, at the cost of giving all factions cool shit.

>> No.2250069 [View]
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2250069

>>2250040
>the TS Mammoth looked and felt crap.

get the fuck out.

>> No.1801218 [View]
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1801218

>>1787393
>GDI master race, fggit
>GDIMammoth2.gif

You used the wrong image there.

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