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>> No.1711792 [View]
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1711792

>>1710925
>There's a problem with Map06; there's a door that closes down preventing you from getting to a switch, and enemies come teleporting into the room. Then, after a while, the door opens again. The problem happens because it's possible to run very fast into the room with the switch and have the door close behind you, effectively sealing you in until it opens up again.

oh, yes i see what you mean. i've just been running into that room, firing a gun and running back out again, so i don't see the door at all.

>(I also don't know what causes the door to open up again. I usually just run around the small area I have available to me until it opens again.)

it's just a 30 second door - it just opens by itself again after 30 seconds.

>This could be fixed simply by having the other end of the door be openable--it'll still kind of break the encounter but the player won't be stuck there.

i will try this but i think the whole area needs a bit of a rework - the monster teleporter isn't optimal either.

>>1710930
>Oh and the switch graphic breaks (in ZDoom at least) when you push it. Not sure about other ports.

i'm very sorry but i cannot reproduce this. (as pictured: it seems to work fine for me.)

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