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>> No.4661691 [View]
File: 156 KB, 640x360, go to hell.jpg [View same] [iqdb] [saucenao] [google]
4661691

>>4661574
this motherfucker can go straight to hell
> lol pun but yeah

>>4661590
>>4661571
this, I mean I very thoroughly enjoy E2 and there are only a couple levels I give a shit about in episode 3
(e3m2, e3m3, e3m6 kinda has some nice ambience though)

I like e2m4 just because of the Music alone, also the way the techbase starts turning into marble near the end.

I like e2m2 because of the warehouse aesthetic (xcept I hate crushers). Though e2m3 must have been made while smoking something, that berserk up at the beginning

The wood and marble architecture of e2m5 is gud and represents some of the historical aesthetic of doom. Why are there tech elements in a medieval style map... because its being taken over and the architecture is changing. Secret map is verifiably one of the only slaughtermaps in Doom1 and it has its place, a good trainer on monster infighting (because 8 barons are hard to take on in a semi-small map like that).

The tight spaces of e2m6 make the map kinda hard and its a welcome sight, given the intended control scheme of doom back in the 90s (arrow keys, mouse for some movement, sidestepping as a sidenote). When those barons come out of the alcoves its almost piss worthy because whatcha going to do? chainsaw them?

And e2m7 is just about perfect though it tends to break the continuity of bases being taken over, since its almost untouched by the demon architecture magic. Getting the plasma rifle here isa real treat.

The boss map I can kinda see the concern about it being crap, but then again Duke3D's boss map was literally just a football stadium. I had alot of tense memories of e2m8 trying to go for powerups or rockets when the cyber was literally right in the next room and could rocket my ass through the door if I wasnt careful. The skulls are there to run interference so you can blow yourself up.
> discussing improvements is pointless, the emphasis was supposed to be on the cyberdemon, and the cyber alone...

>> No.4162290 [View]
File: 156 KB, 640x360, go to hell.jpg [View same] [iqdb] [saucenao] [google]
4162290

>> No.3927972 [View]
File: 156 KB, 640x360, go to hell.jpg [View same] [iqdb] [saucenao] [google]
3927972

>>3927952
FPBP

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