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/vr/ - Retro Games

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>> No.4398473 [View]
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4398473

>>4398435
>>4398443
>>4398453

Is it possible to Teleport Barrels in, ive seen items get teleported in such as shotguns, health packs, and so forth even though these items dont move around to trip a monster teleport.

If you Teleport Barrels in do they explode immediately?

See... you could make the player play hopscotch on tiles to avoid having piles of Barrels teleport in. Either because it restricts their movement or because it suddenly becomes Barrels 'O' Fun since they're under fire and some of those barrels are going to get hit.

It would be almost nothing to decorate/code a custom proximity mine, or a Barrel that explodes when it sees you. Teleport it in and suddenly BOOM you could have a pack of 4 barrels blow your ass up.

And this isnt even original thinking here, I just came up with that one off the top of my head. Ive never seen anyone use this to my knowledge.

This could even be done with a voodoo doll, rather than a crusher you have something like this set up with instant lifts, placed not too close to the voodoo doll but close enough they will wop you for a custom chunk of damage.

There are other custom versions of monsters that could be coded very simply...
For example, Chaingunners which dont need an archvile to resurrect them, who may have a certain number of self-resurrections before they're dead (5 times?) just so you can kill them until they stay dead if you like. Combined maybe with a random interval of time for how long they stay down so when you leave them you think they're dead, but they come back when you have to go through that area again.

>>4398442
>reddit spacing
Pic related, Since my reply box is so small I don't know exactly how much space my typing is taking up. Ive been working on being abstract about it and trying to make my paragraphs as long as possible but I like to be organized and separate out the topics. Otherwise it just runs on and on and on and someone might miss a different point I was trying to make.

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