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>> No.2888969 [View]
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2888969

>>2888948
http://forum.zdoom.org/viewtopic.php?f=37&t=37763

Basic, simple code, it should work with just about any mod.
Basically, it binds a flashlight function to whatever key you desire (check you key bindings list and scroll down), assign it to a key that feels like it makes sense.

It works by spawning invisible non-obstructive actors that emit dynamic light, not 100% graceful Z axis but it does the basic job for Doom.
It's nice to have for Hellbound because it's actually pretty goddamn dark a whole lot of the time.

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