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/vr/ - Retro Games

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>> No.5294278 [View]
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5294278

>>5292527
>>5289230
I was told none of the RR/RA maps had signatures so it wasn't possible to know which level designer made which map that way, but I had to check for myself in the editor anyway.

What immediatelly struck me was that the difference between the flat maps and the non flat ones is even more obvious when looking in the editor. Pic related, Uranium Mines

Also, the fact that Mal Blackwell co-wrote the .txt files that explains how to Build maps for the game (along with the Lead Level Designer), and also looking at this guy's resume and carrier after RR, is enough to convince me he's talented and at least some of the best maps in the game are his.

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