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>> No.4630069 [View]
File: 127 KB, 300x163, last blade moriya smearing.gif [View same] [iqdb] [saucenao] [google]
4630069

>> No.3766801 [View]
File: 127 KB, 300x163, last blade moriya smearing.gif [View same] [iqdb] [saucenao] [google]
3766801

>> No.3407246 [View]
File: 127 KB, 300x163, last blade moriya smearing.gif [View same] [iqdb] [saucenao] [google]
3407246

>>3407086
> The resolution being tiny is probably a trade off. If they made 'em bigger, that means more work, and they already take a ton of work as it is.

>BlazBlue's sprites (or really, all of ASW's spritework) are less detailed, and has less detailed animation.

I agree to an extent; technically, of course more resolution means more detail. But look at those pixelated lines on Joe's back. I'm sure these could have looked better if they just upped the resolution.

If you compare his sprite to Blazblue, it's obvious the latter uses just 2 different shades for lighting. Needless to say, it looks less detailed. KoFXIII uses these smooth halftones/gradients which make it look almost like 3D. But at the same time, the Blazblue characters have much more accessories in traditional ArcSys fashion.

> Also, the motion blur I believe you're referring to is called "smearing", and yeah, it's really great.


Yep, Garou/Last Blade had this super cool smearing. Why I care so much? It really added energy to the motions, helped feel the speed of the attacks.

I used to draw animation casually (alas all of them have been lost), and tried to recreate techniques from SNK/Capcom fighters. I learned some things from this. For example, you know how in Garou or Guilty Gear, characters often leave a cloud of dust when jumping/dashing? It's there because it really gives this feeling of impact with the ground. Small things like this—moving clothing, hair, shading—are the reasons why sprites don't age like 3D.

Only around Tekken 6, 3D fighters started having some smearing. But it looks nowhere as cool as in 2D games, still. Even on maximum settings, SFV is still not "it". Yes, it's cool, but it just doesn't look as alive.

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