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>> No.6605990 [View]
File: 2.82 MB, 800x600, melee weapons dealing radial damage that does not apply ctc abilities for balance sake.webm [View same] [iqdb] [saucenao] [google]
6605990

The LCS display for missile damage is bugged in that it pretends fire/cold/lightning/poison skill damage applies to weapon missile damage, but it doesn't. Which of these fixes to the display would be ideal?
>all weapon damage missiles display the average of every damage type combined, instead of a damage range (so if you deal 1-1000 lightning damage, 52-55 physical damage and 2-4 fire damage, then the display would show: 557)
>all weapon damage missiles display the accurate minimum weapon damage on top and the accurate maximum weapon damage on the bottom (so if you deal 1-1000 lightning damage, 52-55 physical damage and 2-4 fire damage, then the display would show: 55 over 1059)
>leave in the broken damage display for missiles, but include a secondary, perfectly accurate display on the skill Throw
Note that option 2 would prevent use of the bottom of the display, which means skills like Exploding Arrow have to have their explosive damage added to minimum and maximum value, instead of being displayed separately as is the case in vanilla (so if you are using exploding arrow which deals a +10-20 fire damage explosion, then the 55 over 1059 would become 65 over 1079 instead of 55-1059 over 10-20).

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