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/vr/ - Retro Games

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>> No.1323940 [View]
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1323940

-Zelda 64 was originally going to be even bigger than the final game, taking full advantage of the 64DD hardware during development. Hyrule field was going to be covered in trees and vegetation, cliffs, all kinds of stuff. Most of it was cut due to massive FPS drops during the switch off the 64DD, and it all got in Epona's way, making her very hard to control.

-Walk on sand made footprints stay. If you cut up a sign, it would stay cut and on the ground until you repaired it. Even after resetting the console. Every thing you did would stay like it, and only change after time passed, such as waiting for grass to grow, people to buy/make new pots, and repair signs.

-After the 64DD was a confirmed failure, Nintendo decided to release Zelda 64 on a cartridge, and produce a 64DD expansion pack named Ura Zelda. Master Quest was not the true Ura Zelda though.

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