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/vr/ - Retro Games

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>> No.7373217 [View]
File: 854 KB, 815x459, platforming.png [View same] [iqdb] [saucenao] [google]
7373217

https://www.youtube.com/watch?v=GjphD_BQ1Ks

The camera angle adds too much difficulty in forward or back jumping, so the only way you could do challenging platforming is tradition 2d action. Watching the demo, this seems to be the case. Most of the obstacles are done on a 2D plane, and the ==3d aspect is just level progressing. If they just made the angle better and gave sonic more precision in jumping it would be tight

I like the idea of having a 3d platformer locked in an overhead view and controls

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