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/vr/ - Retro Games

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>> No.442545 [View]
File: 162 KB, 780x438, hg3.jpg [View same] [iqdb] [saucenao] [google]
442545

Yes and no.

A certain level of difficulty is obviously vital in making a game challenging and hard to put down. You wouldn't necessarily keep coming back to a game if it was a breeze to get through.

However, there is a fine line between being difficult enough to make a game really fun and exciting and the kind of fucking brain-splattering Nazi hard that results in broken controllers and holes in the wall. That's no fun. Then again...when you beat a game like that the accomplishment is huge...so I've contradicted myself.

I'm looking at you Chakan...

>> No.429501 [DELETED]  [View]
File: 162 KB, 780x438, hg3.jpg [View same] [iqdb] [saucenao] [google]
429501

>Me and some friends start playing old RTS games
>StarCraft still every bit of awesome
>AoE 2 also still awesome
>mfw first Red Alert is horrible

Seriously, I'd rather play the Saturn/N64 port than play that piece of crap. Slow, clunky, boring.

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