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/vr/ - Retro Games

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>> No.10144368 [View]
File: 508 KB, 444x613, purgtaunt.gif [View same] [iqdb] [saucenao] [google]
10144368

It's like I'm back in the ol' days of Sega vs Nintendo, Quake versus Unreal Tournament.

Kinda familiar and comforting now that I think about it.

>> No.9187316 [View]
File: 508 KB, 444x613, purgtaunt.gif [View same] [iqdb] [saucenao] [google]
9187316

>>9187270
My PC wasnt good enough for Quake at the time so i skipped it, wound up getting Quake II later and falling into the world of mods and player models a bit. I do remember being kinda unsatisfied by the Quake I weapons from the demo, and much ha[ppier with the Q2 SSG.

>> No.7697050 [View]
File: 509 KB, 444x613, purgtaunt.gif [View same] [iqdb] [saucenao] [google]
7697050

>>7695207
I like playing with custom models in any game I could get them working in, Quake II, UT, UT2k3-4, Heretic II, L4D2... of course my favorite is pic related from Quake II.

>> No.6399626 [View]
File: 509 KB, 444x613, test.gif [View same] [iqdb] [saucenao] [google]
6399626

>>6398520
>>6399584
If it wasn't for Quake 2 I probably wouldnt have found this plugin player model that I still obsess over so thanks Quake 2, I guess.

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