[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7484192 [View]
File: 209 KB, 1920x1200, DOOM0000.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7477487
All Hell is Breaking Loose!!!
https://www.doomworld.com/idgames/levels/doom2/a-c/allhell

So the random function gave me one of the Top 100 WADS. Nice. Looking at the batch files, I figured that the following should be enough to run it:
crispy-doom -iwad doom2.wad -merge allhell.wad ahflats.wad ahlevels.wad ahmus.wad -deh allhell.deh
IIRC, -merge and -file are the same in Crispy Doom, so there is no difference.

I reached level four, and only then started to suspect that boxing matches with more dangerous converted monsters (assuming a pistol start) were not what authors intended, and that shells lie on the floor to be put into something. So there actually was a shotgun at spawn point, and some stimpacks in the next room. Then I realized that I haven't seen a single one of them from the start of the game, only big ones. There also was a plasma gun in the previous level, but for me the skeleton ambush alcove was suspiciously empty. No wonder the game was hard without half of the health, and enemies had to be sniped from the corners. The, erm, heavy mechanical cavalry also gets stuck in shooting state after infighting with others, but I guess this can be seen as a gameplay element.

Therefore, it doesn't work as intended, but the problem is that behavior is the same in prboom+ or zdoom: no (converted) shotgun, no stimpacks, no (converted) plasma. What the hell is wrong here?

>>7483339
See how real men dealt with limited palette.

Navigation
View posts[+24][+48][+96]