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/vr/ - Retro Games

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>> No.3374552 [View]
File: 1.57 MB, 1920x1080, Project64 2013-04-18 00-28-24-01.png [View same] [iqdb] [saucenao] [google]
3374552

>>3374527
However, once again, all things considered, you can emulate the majority of games in a playable state with no major glitches pretty comfortably these days. If you're on Windows, use Project64 2.3 (grab a build from EmuCR; Project64 1.6 is very outdated and not recommended). For other OSes, use Mupen64Plus, preferably RetroArch's fork, as it has a lot of improvements and additions over the standalone releases (unless you loathe its interface, then standalone will do). For plugins, use Glide64. It's not perfect, is riddled with hacks, and may not properly emulate some fancy effects in some of the latter games, but if you wants something that just werks, it'll do the job for 80% of the library, particularly the "staples". If you want ultra accuracy, you'll want a variant of Angrylion's plugin, but few people can run it at full speed (though RetroArch's mupen fork promises to change this soon).

>> No.1352993 [View]
File: 1.57 MB, 1920x1080, 1390284710319.png [View same] [iqdb] [saucenao] [google]
1352993

>>1352989
Because at least through emulation, you can render at the resolution of the display, apply anti-aliasing, etc.

>> No.536913 [View]
File: 1.57 MB, 1920x1080, Project64 2013-04-18 00-28-24-01.png [View same] [iqdb] [saucenao] [google]
536913

Some elves just want to watch the world burn.

>> No.516948 [View]
File: 1.57 MB, 1920x1080, Project64 2013-04-18 00-28-24-01.png [View same] [iqdb] [saucenao] [google]
516948

>>516935
I always hated how Kakariko goes up in flames in that cutscene, but there is no lasting damage, and fucking no one says shit about what just transpired. They clearly cut a corner in development here.

>> No.481919 [View]
File: 1.57 MB, 1920x1080, Project64 2013-04-18 00-28-24-01.png [View same] [iqdb] [saucenao] [google]
481919

>>481878
Welp, they're fucked.

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