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>> No.10795582 [View]
File: 29 KB, 812x462, Office job.png [View same] [iqdb] [saucenao] [google]
10795582

>>10795569
TL;DR Got the dev diary out, shows off a bunch of shit I've done for Doomslayer and a tiny portion of Kustam stuff. Mainly the cool new flip reload I gave him and his new HUD.
I'm looking forward to revamping Kustam, though there's still some shit I need to figure out with him. Like some of his weapon upgrades, and how the ammo system should work with his staff. I'm thinking if I make it so you have to load bullets into the staff for a properly strong attack, I'll probably make it more ammo efficient compared to the gun (like you get a few attacks from a single bullet), the tradeoff being the pistol will always shoot explosive hitscans with self damage, making it less than ideal in close quarters.

I also need to figure out what I'm gonna do with smaller ammo gem pickups for him. Because I sure as hell don't want a single clip-tier gem to give him a full bullet if that single bullet can shithouse a small crowd of monsters. I might just add a little gauge down at the bottom that fills up in small chunks when you pick up smaller ammo gems, and when that gets full you get a bullet. We'll see. I got a lot of work to do, and I want to make damn sure I get this right.

>> No.9786538 [View]
File: 29 KB, 812x462, Office job.png [View same] [iqdb] [saucenao] [google]
9786538

>>9786532
I still need to get off my dead ass and finish the trailer for Gaiden. Blaz, Kustam, and Doomslayer are all going to get some refinements first too.
So a ways off.

Art is hard.

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