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>> No.1930265 [View]
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1930265

>>1930257
>anyway to mitigate or lessen those effects? (like how 3-D modes on some monitors needed tweaks)
No. You have to find a monitor that suffers less than others in the aspect you find the most important.
>precursor
Nope. Pretty much the exact same thing. I supposed the idea nowadays is to make it less hacky, more supported, and hopefully handled entirely by the monitor at its exact output refresh rate.
>PSP
Just PPSSPP. It's the program's fault for sucking at sync.
>control panel
Yeah, sure. I use NVIDIA inspector though, out of habit from forcing native games to have SGSSAA.
Adaptive is key. But it's just jitter reduction, not elimination.
Gsync should indeed improve that.

>>1930259
>blur elimination
>200Hz
You do have latency, hands down, yes. But unless you're actually running the game at 200FPS, it will blur visually. Sample and hold blur.
Which is fine for native games, given you have the power to force that. But for emulation, where things are most often capped at 60 or less FPS, It's going to blur visually.

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