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/vr/ - Retro Games

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>> No.4779707 [View]
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4779707

>>4779628
Thanks buddy. Scale in these kinds of things is a major autism point for me. It's funny you mention adding the small pond as I was considering doing just that, like it's where the dirt was dug up to create the "man-made" hills around the coaster. I absolutely plan on having some more water-based terrain features with paths, bridges etc elsewhere in the park. I like the pagoda theme and will be using it for a few areas/coasters.

More on scale, I managed a Minecraft city build project for about four years called "Broville v11". I was very particular about the scale of things in the whole project. I'm sure I irritated many of the people who contributed to it by putting the brakes on all sorts of grandiose builds that didn't fit with the scale. I shunned most gaudy large things to be made underground and out of sight. The first building made in the entire map was the tallest skyscraper in the downtown core, which set the scale for everything else in the "Broville universe" to keep the map internally consistent. I also feel like a lot of detailing experience to come out of that endeavour has helped with my detailing in RCT.

I'm 28 now, but sometimes when I'm playing OpenRCT2 it feels like I'm 13 again in my old room at my parents house playing RCT. Especially so if I have some music on from the time as well.

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