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>> No.6337925 [View]
File: 2.46 MB, 1920x1080, Screenshot_Doom_20200413_163258.png [View same] [iqdb] [saucenao] [google]
6337925

>>6337043
Hell Ground map 01

>>6337443
Put it on a ledge beyond autoaim range, make the area within autoaim range a damaging floor, and make another one teleport in as soon as that one dies, pic related

>>6337449
>spending money to play retro PC games on a console where you will never be able to play superior fan-made maps

>>6337757
Some anon recommended a bunch of maps a few threads ago. If you are interested in Quake 1 custom maps, go to Quaddicted.com and download the maps with 5 star rating that also have the "must play" rating by the editor or whatever the rating was

>>6337865
>People telling you UV is meant to be hard are lying. The community considers UV to be the intended way to play
If there was only one intended way to play, there wouldn't be difficulty settings. UV is intended to be an extra challenge for skilled players. I'm an anon who will grind out deathless runs of entire episodes on UV or NM, and I will tell you, the fastest way to learn a map so you can play it on UV is to beat it pistol start on skill 2 no saves, beat it pistol start on skill 3 no saves, THEN play it pistol start or continuous play on skill 4. Imo if you can't beat a level with no saves then obviously you need to turn down the difficulty; sure there are exceptions like hour long maps

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