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/vr/ - Retro Games

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>> No.9409775 [View]
File: 52 KB, 600x450, virtual grill.jpg [View same] [iqdb] [saucenao] [google]
9409775

>>9409527
Because the Virtual Reality gimmick is actually very, very old, and there were doodads and programs made to work with them dating back very far. Even 8-bit and 16-bit console games had some VR peripherals.

>>9409542
Descent would be way more disorienting considering the vastly greater mobility and how you're unrestrained by gravity.

>>9409562
There was rudimentary VR stuff in the 1970s even, with the first commercial stuff cropping up in the 1980s. John Carmack of iD Software getting into VR development in the 2010s came from him trying out some VR stuff at the time, then concluding "Goddamn, this field has barely developed at all since the late 80s, I should try to do something about this."
He was pretty much right about that, which is why VR has long remained a not very popular gimmick at the side of gaming, and it's only really with the 2010s where him and guys like him started developing the field substantially that VR gaming is finally catching on some.

>>9409649
Playing Diablo's Avocado, VR was never widely popular, it was always this goofy gimmick at the fringe, requiring some oddball third party accessory or playing some novelty arcade machine. Nintendo's Virtual Boy was probably the most famous VR ever got, and that's remembered as a blunder (even though the games themselves weren't actually bad).
Someone with an interest in old games would be unlikely to not have heard of stuff like the VB, but someone who's 36 could still have missed it given the lack of impact it's had.

>> No.8642653 [View]
File: 52 KB, 600x450, virtual grill.jpg [View same] [iqdb] [saucenao] [google]
8642653

>>8641590
It's really not that bad on your eyes, most people who feel bad from playing it get head and neck aches from straining their neck, from playing it in an uncomfortable position (which reflects on the design not being great, but in another way).

If you can find a comfortable position to play in, and you take a break every hour or so, you can readily enjoy its small library. The games are generally ok, some are even good (Wario, Teleroboxer), but they are kind of doomed by being on this awkward system, and most don't play much at all on the virtual reality gimmick. Emulation really saves these games.

>> No.7856082 [View]
File: 52 KB, 600x450, 053AC80B-9A95-45BE-99EB-AEBBA558A247.jpg [View same] [iqdb] [saucenao] [google]
7856082

Would the virtual boy have been a success if Nintendo made it full color And not red and black?

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