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/vr/ - Retro Games

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>> No.5585762 [View]
File: 2.99 MB, 640x480, Blood is dat nigga walking on water.webm [View same] [iqdb] [saucenao] [google]
5585762

>> No.5574332 [View]
File: 2.99 MB, 640x480, Blood river.webm [View same] [iqdb] [saucenao] [google]
5574332

>>5574323
Posted that one on accident.

>> No.4959480 [View]
File: 2.99 MB, 640x480, Blood.webm [View same] [iqdb] [saucenao] [google]
4959480

>> No.4930402 [View]
File: 2.99 MB, 640x480, blast shit blood 2.webm [View same] [iqdb] [saucenao] [google]
4930402

>>4928074
Blood. All are good, but Blood is easily the best.

The level design is absolutely phenomenal. You go from frozen hedge mazes to trains to carnivals to abandoned mines to haunted mansions to meat processing plants to cursed forests to sawmills to hospitals and everywhere inbetween. Duke and Shadow Warrior's levels are still very interesting as well, but you're essentially always limited to sprawling inner city and 70's kung fu movie dojos, respectively.

Blood's weaponry is by far the most satisfying to use. Duke's guns all felt weirdly floaty except for the explosives, and Shadow Warrior's physics don't really click with me, when enemies die they just kind of fall over. When Blood enemies die they scream in sublime agony, eyeballs fly out, heads start rolling, and especially if you use explosives it looks like a goddamn gore hurricane swept through the area.

There's a few other reasons, but I think despite the others still being great titles, Blood takes the cake for the best Build engine shooter. There's a reason it has such a dedicated ironically cult-like community.

>> No.2655074 [View]
File: 2.99 MB, 640x480, blast shit blood 2.webm [View same] [iqdb] [saucenao] [google]
2655074

>>2653463
Transfusion, yeah. They said they were working on SP but then just gave up. Like every other project.

>>2654990
Fuck off, dipshit. The Build engine used for Blood is vastly different from the same one used for Duke. To reverse engineer it would be nearly impossible. All that we can do is wait for a source code.

>>2654304
I agree, we don't need a remake so much as a reboot, similar to Shadow Warrior. I'd fucking love something akin to a Blood reboot with the exact same atmosphere and universe and with the gameplay of a Call of Juarez game, but more fast-paced and exploratory.

Achieving the original's godlike art design can definitely be done in 3D with the right textures. I just haven't seen it done right.

>> No.2338616 [View]
File: 2.99 MB, 640x480, aqua3mb.webm [View same] [iqdb] [saucenao] [google]
2338616

>>2338613
http://8archive.moe/foolfuuka/boards/v/image/1413/51/1413517104378.webm

>> No.1986774 [View]
File: 2.99 MB, 640x480, aquad.webm [View same] [iqdb] [saucenao] [google]
1986774

>>1986772

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