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/vr/ - Retro Games

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>> No.10324910 [DELETED]  [View]
File: 58 KB, 879x648, Super Mario All-Stars + Super Mario World (USA)-230320-205625.png [View same] [iqdb] [saucenao] [google]
10324910

>>10324908
...and this is with grade, all default parameters except with vignette turned off. It looks WAY better. Colors are bolder and just overall more pleasing. Wow.

>> No.10097712 [View]
File: 58 KB, 879x648, Super Mario All-Stars + Super Mario World (USA)-230320-205625.png [View same] [iqdb] [saucenao] [google]
10097712

I like the NTSC-Colors shader. It makes the colors really pop. That said, it does oversaturate blues and especially reds. Maybe they're out of gamut on an sRGB display?

>> No.9950641 [View]
File: 58 KB, 879x648, Super Mario All-Stars + Super Mario World (USA)-230320-205625.png [View same] [iqdb] [saucenao] [google]
9950641

>>9950563
There's a shader called NTSC colors that makes it look like this. Is this at all accurate?

>> No.9764509 [View]
File: 58 KB, 879x648, Super Mario All-Stars + Super Mario World (USA)-230320-205625.png [View same] [iqdb] [saucenao] [google]
9764509

>>9764486
NTSC colors are pretty underrated. It makes things pop. This is with the NTSC LUT in Guest-Advanced, which is slightly more subdued but similar enough. Consider also adding TVOut-Tweaks and enabling TV Color Levels, which adds extra pop at the expense of slightly crushed blacks and whites, which may or may not be accurate but whatever.

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