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>> No.9621003 [View]
File: 2.20 MB, 256x224, 1673221417579.gif [View same] [iqdb] [saucenao] [google]
9621003

>>9620943
i like to casually speedrun most of the 2d metroid games and occasionally do such with wario land 4 and vb wario land. the movement in them is a barrel of fun so it takes a good number of playthroughs to get boring even playing them back to back. i don't keep track of the times, but i should honestly, might be fun to see if i could beat my personal records.

also beat 15% normal mode in zero mission once, it was hard as balls but it was way worse on hard mode. somehow i beat mother brain and escaped (not on the first couple escapes, the time is only one minute in hard mode) but mecha ridley stopped me dead in my tracks. maybe that's for the best, because if i somehow beat him but died to the black pirates even despite the trick, i would be silently fuming for a week or two.

aside from those, i can't really think of anything else except that time i played mega man x without the dash and mega man x1-x4 as well as mega man 2-10 (not &bass without buying upgrades because the fortress levels exist) without etanks. i did 11 as well, including without the gear system/shop, but wily is a cheating nigger so i never beat him.

>> No.4103783 [View]
File: 2.20 MB, 256x224, 1364663564170.gif [View same] [iqdb] [saucenao] [google]
4103783

>>4103019
>>4103023

Metroid was a game made to showcase a new engine. The exciting thing about this engine was that it allowed a very large and connected game world to exist, and this was a very new thing for a console game. To suit this shiny new engine nintendo created a new kind of game which emphasised exploration of the large map. This genre of game was very new (I'm sure some other anon can find examples of jap pc games that did it earlier, but metroid popularized it) and so many genre staples had not yet been established.

Sparse, minimalist storytelling was originally not a conceit of design but a creative workaround for the technical limitations of the console and of the time. Metroid 2 had a much stronger story than the first, while using even less dialogue / characterization / monologue. It used the environment and details embedded within it to tell the story, and this style of storytelling was later perfected in super metroid.

These two features are what I consider to be essential qualities of any metroid game. Exploration and storytelling through environment. Metroid introduced them, metroid 2 expanded on them, and super metroid perfected them. The first prime game was also very true to these core values, but comitted the same mistakes of fusion by the time prime 2 rolled around. Prime 3 doubled down on practically all of the mistakes of the second prime game (but did have an amazing control scheme).

If you accept my argument that metroid is essentially about exploration and storytelling through environment where does that leave fusion? It is very polished, controlled well, had great setpieces and visual design, but had ham-fisted storytelling and linear level design. This is why I consider fusion to be a great game, but a terrible 'metroid' game.

>> No.1925891 [View]
File: 2.20 MB, 256x224, Super Metroid Wrecked Ship super jump lightweight + ADHD edition.gif [View same] [iqdb] [saucenao] [google]
1925891

>> No.1686012 [View]
File: 2.20 MB, 256x224, Super Metroid Wrecked Ship super jump lightweight + ADHD edition.gif [View same] [iqdb] [saucenao] [google]
1686012

This.

>> No.1504731 [View]
File: 2.20 MB, 256x224, 1396066785181.gif [View same] [iqdb] [saucenao] [google]
1504731

>What are your favorite games for speedrunning?
Super Metroid easily.

I also have been quite enjoying playing Metal Slug 3 and Elevator Action Returns fast lately even though they have no in-game timer.

>> No.1358634 [View]
File: 2.20 MB, 256x224, 1368748891539.gif [View same] [iqdb] [saucenao] [google]
1358634

>- Want to rocketjump around as BJ, Parias, or Chex Warrior? Enable samsara_allcanrj
and your rockets will be able to self-damage you, propelling you high into the sky!

>this can also work with Corvus's mines
>mfw breaking The Seven Portals with this

I fucking love doing things I'm not supposed to yet staying within boundaries of not cheating

>> No.1315327 [View]
File: 2.20 MB, 256x224, 1388818936916.gif [View same] [iqdb] [saucenao] [google]
1315327

Current best time in Super Metroid is 43 minutes.

I can also pretty regularly pull this off during real runs now.

Derp, wrong GIF.

>> No.815827 [View]
File: 2.20 MB, 256x224, 1365750697344.gif [View same] [iqdb] [saucenao] [google]
815827

yep Super is perfect IMO

I wouldn't change a thing, any complaints I could think of would just be nitpicky and pointless.

>> No.488436 [View]
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488436

Mother Brain was way easier than Ridley.

>> No.427824 [View]
File: 2.20 MB, 256x224, Early Wrecked Ship.gif [View same] [iqdb] [saucenao] [google]
427824

>> No.298451 [View]
File: 2.20 MB, 256x224, 4.gif [View same] [iqdb] [saucenao] [google]
298451

>>298424
Go forth, and do us proud.

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