[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.373957 [View]
File: 605 KB, 1201x1062, obelix in a Helvitian bank.png [View same] [iqdb] [saucenao] [google]
373957

Do I have a story for you:

Obelix for the Game Boy.

In one stage, you have to open safe doors to find a friend of yours by using barrels full of explosive powder. To do that, you push the barrels past a torch to ignite the fuse, and then let it stand before the safe to explode. Naturally, they'd explode after some time after being ignited anyway, so depending on from where you ignited the barrel you could only reach certain doors.

Some barrels are down in the cavern vaults, some are the in the upstairs room which you have to push down the holes that connect both rooms. The barrels upstairs respawn, the ones downstairs don't. You have to open all doors as your friend will always be in the last one you open.

Sometimes, when I'd use a barrel to open a vault, I would get a buzzer noise and the level would restart, leaving me wondering what the heck I did wrong. Here's the thing:

The non-respawning barrels downstairs are only allowed to open the safe doors that you could otherwise not reach in time with the barrels from upstairs. I only found that out later, and the game never hints at that. I had no manual to look into either, but I doubt it explained this level.

Also: if the level restarted like that you wouldn't lose a life, but the timer would still leave you with the time you had when you made that mistake. Regardless of whether it's possible to finish the level

Navigation
View posts[+24][+48][+96]