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/vr/ - Retro Games

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>> No.5238329 [View]
File: 126 KB, 750x400, SFII scanlines or not.jpg [View same] [iqdb] [saucenao] [google]
5238329

>>5238079
After further examination and study of scanlines I have determined they definitely increase the depth of an image, and to a greater extent than their free antialiasing feature. Just look at the dude I posted above. Look at the utility pouches on his jacket and his kneepads. They look flat without scanlines and round with scanlines. Or look at the boats in the image to the left. Without scanlines they appear to be too close to Ryu, left boat doesn't even look like it's in the water. With scanlines they look to be farther back in the water.

There is no reason why this depth increasing effect of scanlines shouldn't ocurr on 3D games like Tomb Raider because, nota bene, "3D" images are still physically 2D unless they are on a 3DS or Occulus Rift. Furthermore, whether the depth increasing effect of scanlines is concrete or merely an optical illusion is of no importance because either way they increase the quality of the gaming experience.

Scanlines get more visible as you move up in signal quality. You will not see scanlines on a 13" CRTV on composite. On 32" and higher CRTVs the scanlines are very bold even on composite.
I don't like PVMs because their scanlines are so intense you have to sit farther back to avoid the "image gone through a paper shredder" look. I haven't tried a Commodore/Amiga monitor; I've heard they sit between PVMs and CRTVs in sharpness.

PC VGA CRT monitors actually have scanlines if you set them way below their max res. For example most such monitors are 1024x768 maximum and if you set them to their minimum 640x480 you will see narrow scanlines which feel pleasing and comfy.

Unless you are playing flat games like Tetris or Atari 2600 games with no backgrounds, you must play 240p games with scanlines or suffer a flattened, degraded image.

>> No.4844473 [View]
File: 124 KB, 750x400, Scanline-2.jpg [View same] [iqdb] [saucenao] [google]
4844473

>>4844131
After further examination and study of scanlines I have determined they definitely increase the depth of an image, and to a greater extent than their free antialiasing feature. Just look at the dude I posted above. Look at the utility pouches on his jacket and his kneepads. They look flat without scanlines and round with scanlines. Or look at the boats in the image to the left. Without scanlines they appear to be too close to Ryu, left boat doesn't even look like it's in the water. With scanlines they look to be farther back in the water.

There is no reason why this depth increasing effect of scanlines shouldn't ocurr on 3D games like Tomb Raider because, nota bene, "3D" images are still physically 2D unless they are on a 3DS or Occulus Rift. Furthermore, whether the depth increasing effect of scanlines is concrete or merely an optical illusion is of no importance because either way they increase the quality of the gaming experience.

Scanlines get more visible as you move up in signal quality. You will not see scanlines on a 13" CRTV on composite. On 32" and higher CRTVs the scanlines are very bold even on composite.
I don't like PVMs because their scanlines are so intense you have to sit farther back to avoid the "image gone through a paper shredder" look. I haven't tried a Commodore/Amiga monitor; I've heard they sit between PVMs and CRTVs in sharpness.

PC VGA CRT monitors actually have scanlines if you set them way below their max res. For example most such monitors are 1024x768 maximum and if you set them to their minimum 640x480 you will see narrow scanlines which feel pleasing and comfy.

Unless you are playing flat games like Tetris or Atari 2600 games with no backgrounds, you must play 240p games with scanlines or suffer a flattened, degraded image.

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