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/vr/ - Retro Games

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>> No.6756641 [View]
File: 88 KB, 757x607, 4a9f3086-049a-423e-a163-78c04aee3ceb-ezgif-6-731c1ad550c1.jpg [View same] [iqdb] [saucenao] [google]
6756641

>>6754921
Whatever this is, its really cool.
I've been looking for a way to super optimize doom to use on an ancient 8088/V20 machine, which theoretically should still be able to handle raycasting, since games like total eclipse exist. If I knew more about coding I'd try to develop a version that utilized the 8087 co-processor, which, being a dedicated floating point processor, would be able to render polygons much faster than the 8088.
Ti-84s use a zilog z80 as their cpu, and those are still capable of running a really shitty wolf3d style version of "doom", so why not the faster 8088?

>> No.6736847 [View]
File: 88 KB, 757x607, 4a9f3086-049a-423e-a163-78c04aee3ceb-ezgif-6-731c1ad550c1.jpg [View same] [iqdb] [saucenao] [google]
6736847

If someone made a version of doom that runs on a TI-84 WHY ISNT THERE A TRIMMED DOWN, SHITTY VERSION THAT RUNS ON A 8088
I JUST WANT TO PLAY DOOM ON A TANDY AAAAAAAAAAAAA

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