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/vr/ - Retro Games

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>> No.8442435 [View]
File: 2.86 MB, 256x224, smb2.webm [View same] [iqdb] [saucenao] [google]
8442435

>>8442430
Some places were too glitched to be finish-able.

>> No.8059989 [View]
File: 2.86 MB, 256x224, smb2.webm [View same] [iqdb] [saucenao] [google]
8059989

>>8059915
Those levels exist in the game with different backgrounds, and without the garbage tiles in the underground of the first video, or how the blocks got changed to vines on the second video. Going through the door leading to the next area in the first video just dropped me out partway down the falls in another level. The levels are mostly coherent since they are official levels, just sometimes with garbage tiles. If you want some real crazy shit, you need to do a death-warp when in one of these glitch levels.

Here's another video where the glitched tiles results in the level being unable to be completed.

>> No.5805815 [View]
File: 2.86 MB, 256x224, end of rine.webm [View same] [iqdb] [saucenao] [google]
5805815

>>5805810
I'm surprised no one was here 2 years ago.

>> No.4638505 [View]
File: 2.86 MB, 256x224, smb2.webm [View same] [iqdb] [saucenao] [google]
4638505

>>4638504
Forgot the webm.

>> No.4633810 [View]
File: 2.86 MB, 256x224, smb2.webm [View same] [iqdb] [saucenao] [google]
4633810

>>4633770
Just went deeper. Went back to the one with the single door edit to Warts room, and went past that one warped room from >>4631837 and here was the result.

It's a dead end once you reach Birdo at 5-3/1-F's end, since these walls prevent you from reaching the bird mouth that would take you to the boss. I have no idea why that happened, since I never edited anything outside of 1-1.

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