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/vr/ - Retro Games

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>> No.7225000 [View]
File: 2.08 MB, 1920x1080, kmquake2_0011.png [View same] [iqdb] [saucenao] [google]
7225000

>>7224971
there is another quaketv
In fact its a neat recreation of SMASH TV in Q2
https://web.archive.org/web/20010123224100/http://www.planetquake.com/quaketv/

and milous maps are literal slaughtermaps with traps, with heavy use of KMQ2 and Lazarus features

>> No.6986846 [View]
File: 2.08 MB, 1920x1080, kmquake2_0011.png [View same] [iqdb] [saucenao] [google]
6986846

>>6986829
it is the 1st map and the damn thing thows shotgunners and machinegunners at you with full body shields, and doing what they do best on nightmare, which is fuck you over with the working AI and rush at you to make sure that you are dead, also blaster guards serving as body shields for them with shields at them too.

Oh and Gekk traps because why no throw the fixed mutant at you that can swim, eats damage and explodes into glowing yellow shit?
Bonus for the biggest and final trap in this 1st map, which is the Zaero Cyborg Strogg and tons of machinegunners with shields...
Also tons Barracudas if you fall into the water because why not...

but fuck me, the map design at the end is nice, quake 3 textures works well in Q2 as if was planned

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