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/vr/ - Retro Games

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>> No.8123552 [View]
File: 65 KB, 659x900, weegee house.jpg [View same] [iqdb] [saucenao] [google]
8123552

>>8123520
>The exact same with BOTW too.
I could go on and on for hours about Breath of the Wild, it might warrant me creating a Zelda general, but I'd have to keep it retro themed. There's a lot I could say about what it loses that made the older games special. But, I agree. I think the problem is that both of these games just feel like they're going through the motions with no real or elicit strong emotions to them, which is why they're so easily appealing to bunch of people with no personality and experience.

I hate being so easily rewarded and so frequently in games, I want to feel like the struggle is worth it and worth experiencing, it's all about ups and downs. These newer games are all just flatline. Worse is that they feel like everything should be explainable, understandable, they make worldbuilding feel like cold soulless study rather than just be something you live.

Older Mario games would often included a bunch of random shit just for the hell of it, but it still felt purposeful in a weird way and matched the tone. I think Super Mario Land 2 is a good example of this:
>Why does Mario have a castle?
>Why six golden coins?
>Why are these zones here? Did Mario make them or are they natural?
>Why does Mario have a giant statue of himself?
>Why do the trees look like pickles?
Even Wario wasn't really explained back then. It was widely incohesive yet formed a cohesive tone for the game, it was weird and nonsensical, but felt like a palpable fantasy. For some reason it matched and worked. These newer games focus so hard on trying to make everything seem realistic and cohesive that it ends up feeling boring, bland, lifeless, soulless, the escapism is gone. It doesn't feel like anything is a fantasy or personal charm of anyone, it just feels like shit they included or came up with because.

>> No.8018829 [View]
File: 65 KB, 659x900, weegee house.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8012717
I just want another ACTUAL Luigi's Mansion game. 2 and 3 just weren't it, they were more like silly amusement park funhouses than an actual lively breathable world with lore. The atmosphere, the sound effects, the art direction, the mechanics, the rooms, the ghosts, every small detail really made the most of each other in adding to it's overall personality. It really made you think about the world Mario lives in. What's going on when he isn't blasting through castles and obstacle courses, the people that could inhabit it. I want that again. I want them to stop treating Luigi's Mansion like another obstacle course game.

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