[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10019014 [View]
File: 78 KB, 422x687, 5-psyme.jpg [View same] [iqdb] [saucenao] [google]
10019014

Dropped it three hours in. From my notes:
.
I wanted to like this with every fiber of my being, and gave it a real heartfelt shot. It just straight doesn't respect your time, is the problem; there's hubs centered around top-down ARPG mechanics, each offering not half bad stints of exploration and discovery, but the fatal flaw that totally hamstrings the experience is the inclusion of random encounters - *full* random, not just flagged on predetermined points on the map - where you're pulled into one of maybe 6 prefabbed, and entirely too boring, shmup stages that each demand you plow through 60some enemies before you're allowed to continue your aimless overworld exploration of prior.

>And while in traditional random encounters you can at least buttonmash to speed through 'em in a matter of seconds? THESE demonic things demand actual attention, take an ungodly amount of time, and can't even be mitigated in any way, shape or form. It makes every instance of backtracking agonizing, and where I actually super dug the artstyle and story hook, I only grew more objectively horrified the deeper I dug myself into even just the game's very first stage. I fought the first boss, but then got a bit turned around trying to use the new ground scanner to explore... and when that 'a bit' turned into 45minutes of non-stop agonizing encounters, I simply had to call it quits.

>There's a cool game somewhere in here, but playtesting botched their job hard."

>> No.8433929 [View]
File: 78 KB, 422x687, 5-psyme.jpg [View same] [iqdb] [saucenao] [google]
8433929

>>8432606
To be honest Sigma Star Saga was a really shit repetitive game (Wayforwards games tend to be super repetitive and riddled with bullshit puzzles), including both the overworld and the shooting parts. The ONLY thing it had going for it was the character design/artwork and maybe the story.

fun fact, Psyme's race wear an alien bat/octopus thing as a symbiote. So she is dressed up in a space lizard grabbing her tits and crotch, and is otherwise naked.
There's a part in the game where the symbiote is evolving and Psyme is getting morning sickness, so the protagonist thinks she is pregnant.

>> No.6887556 [View]
File: 78 KB, 422x687, psyme.jpg [View same] [iqdb] [saucenao] [google]
6887556

>>6886648
>I do because I'm good looking.
the majority of anti-SJWs are complaining that commies are getting all the pussy now.

>> No.6804652 [View]
File: 78 KB, 422x687, psyme.jpg [View same] [iqdb] [saucenao] [google]
6804652

>>6776331
I played Astro Boy on an emulator back in high school. One of the few games that exceeded my expectations. I also really love Sigma Star Saga.

>>6777285
Treasure could have just released a simple port, but they went above and beyond with this release.

>> No.2650185 [View]
File: 98 KB, 422x687, 5-psyme.jpg [View same] [iqdb] [saucenao] [google]
2650185

>>2645116
>What game has the most obnoxious random battle encounter rate?

Sigma Star Saga.
If I weren't playing on emulators with a speedup button, I don't think I ever would have bothered to finish the game.

Navigation
View posts[+24][+48][+96]