[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5573072 [View]
File: 232 KB, 500x412, IDI KO MNE.png [View same] [iqdb] [saucenao] [google]
5573072

>>5503226
Bloodstone Prison wasn't scary at all.

The haunts and zombies didn't intimidate me. I can deal with haunts because I am proficient enough with the sword. We both played the Killing of Timer by JIS. Backstab them or get behind their backs and wail on them. Zombies can be incapacitated for a few moments or you can slip behind them if there is enough space. Not using stealth is a viable and maybe an easier way. The author included the note to play sneakily. I'm not sure if he meant that combat was supposed to be difficult. When I was playing Lost among the Forsaken I stumbled around the power station. I was walking in a badly lit room standing in shallow water. Suddenly I heard a moan and a zombie rose up. It startled me and made we want to run to the door, instead of taking out my sword and slash it into submission. Bloodstone prison didn't have these jumpscares. I wasn't startled. I wasn't grossed out. The ruined cell block with zombified prisoners was a nice detail. Felt like I was on my way to hell. Reading the warden's journal I expected to end up in an underground hideout with a big seat and a portal to the netherworld where I had to fight Jiggiwiddi. Not an office. That was dissonant. It is a nice you are given a holy one-shot weapon to deal with the boss. It is difficult to aim and the boss explodes like a sunburst device, so you have to keep your distance. Because the final battle took place in a plain room it didn't feel like an accomplishment, like in Seeds of Doubt. The boss was just another thing to kill.

Navigation
View posts[+24][+48][+96]