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>> No.2150467 [View]
File: 105 KB, 1024x722, get_over_here_bro.png [View same] [iqdb] [saucenao] [google]
2150467

>>2150421
>but theoretically it wouldn't be much different--lash out a whip with a heavy head,
>causes quaking impacts and bone-breaking sound effects on hit

That gives the edgy kid in me a boner, that would be the coolest thing to see, melee weapons should all have a significant kinetic impact, or at least feel like it.

Say, would it be at all possible for the player to grab a monster with the weapon, and then sling them around, knock them on shit in the level? Like use the monster as added weight to the flail head? And then beat the shit out of other monsters with your flail, with a monster on it?

>>2150432
>it's essentially just a fast projectile that left trails behind it.
Could one incorporate the sword throwing mechanic and have the mace-hook thing then retract and return to the wielder? Mainly as a visual effect I was thinking.

I'm imagining an almost Mortal Kombat-esque weapon where not only is the chain spring-loaded, but the player could use their own strength to haul in an enemy as an alternate attack.

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