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/vr/ - Retro Games

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>> No.9576756 [View]
File: 3.12 MB, 4574x3340, chrono-trigger.jpg [View same] [iqdb] [saucenao] [google]
9576756

>>9575020
I like how well the scene captures the mood of the concept illustration

>> No.6625935 [View]
File: 3.12 MB, 4574x3340, Cast 17.jpg [View same] [iqdb] [saucenao] [google]
6625935

>>6624437
Chrono Trigger has a legitimately great story, but it's very back-ended. That is to say, that most of the really good story moments happen in the game's last five hours. (After you get the flying vehicle.)
I don't want to go into spoilers because the writing does honestly get shockingly good all of a sudden. The story is so legitimately high quality that you can play it with the mindset that it's a visual novel rather than a JRPG if you want.
Apart from that, the soundtrack is legendary, and the presentation was years ahead of everything else when it came out. When I played it for the first time and I found out you could walk away from NPCs mid-conversation it blew my mind. The characters are also very likable, I've never met anybody who had trouble making a party of three characters even with the small cast.

The main things that it struggles with are the boring battles and very low difficulty. Pretty much every battle in the game can be beaten using nothing but basic attacks and healing, and the Haste spell exists. Combat exists only as a small speedbump between story moments.
It might have been better if it actually was a visual novel. Square might have thought so too, because the next game in the series is. (Radical Dreamers)

The game isn't great, it's certainly not perfect, but if you like SNES RPGs you'd be crazy not to do a playthrough. The game's only like twenty hours long.

>> No.5264851 [View]
File: 3.12 MB, 4574x3340, T_Forest_Camp.jpg [View same] [iqdb] [saucenao] [google]
5264851

>>5264849
Chrono Trigger had the most memorable cast in any JRPG in history, try and prove me wrong.
>>5264841
Better quality.

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