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/vr/ - Retro Games

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>> No.3788861 [View]
File: 2.96 MB, 800x434, daynight.webm [View same] [iqdb] [saucenao] [google]
3788861

>>3788826
I have my reasons for wanting to /doom/.
I've worked in UE4, and it's great and all, but doesn't allow for rapid/unique level design without fuckloads of unique assets. BSP's are shit, so you pretty much have to model everything. And I'm not doing that.
24 FPS is fine considering I was going to animate almost entirely in step anyway.

I'ma "lolsoretro" the fuck out of it.

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