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/vr/ - Retro Games

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>> No.1275612 [View]
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1275612

>>1275572
That's cool. I'm still fairly inexperienced with Decorate, though I know enough to build on and when I started this I was planning on doing Decorate myself. I had a few ideas, though admittedly I'm not sure how easy some of them would be to implement:
* The main weapons would be replaced with the standard beams (Power, Wave, Ice, Plasma), Missiles, and Super Missiles.
* Ducking would be replaced by going into Morph Ball mode. Normal weapons would be disabled, Bombs and Power Bombs would be used instead. It'd be cool if the camera could switch to 3rd person while in Morph Ball mode.
* Charge attacks for all beam weapons. If not possible to charge by holding down the trigger like in actual Metroid games, a secondary fire would work too.
* I wasn't sure what to do for the chainsaw or BFG. I thought the BFG could be like the Hyper Beam from Super Metroid, a rapid-firing rainbow laser of death. For the chainsaw/fist, I couldn't come up with any good ideas, but considered either Samus "punching" with her arm cannon, or possibly the Grapple Beam, which could pull enemies closer to you and drain their energy or something else, I have no clue.

That was just what I had in mind at the time I started this. I'm not 100% on all of those ideas now, but there they are. As someone with more experience you could probably come up with better ideas than those, or improve on them.

I won't be able to get started up on this again for a day or two, but as soon as I can I'll try capturing Samus's walking animations and posting them here as a sheet.

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