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>> No.4516476 [View]
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4516476

>>4516453
Yeah, I guess now that I think about it adding sprites probably wouldn't lead to slowdown, they're just OAM objects in memory. Makes me wonder what the bottleneck was that made the GB games slow to a crawl so much.

Megaman will probably need some redrawing to look good regardless: unlike NES Megaman, who is 9 sprites and six colors (black/transparent/white/flesh/light blue/dark blue) he is 8 sprites and four colors (NES white and NES light blue = GB white, NES flesh and NES dark blue = GB gray).

Assuming a colorized version would have him change colors when switching weapons (probably a safe assumption?), the way the he's currently drawn would mean his face changes color too. Probably best avoided. So that means either redrawing him to only use four colors per sprite, or adding another sprite, in which case drawing him the NES way probably makes the most sense.

GBC has 8 sprite palettes, so I don't think that would be a problem.

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